SR Features

Jedi

Defender Enhancer Powers Lightsaber Village Other Other Profs Skill Point Changes AA/CA changes Loot GCW Crafting Combat NGE Housing Bonuses Spice Changes (D = Duration, H = Health S = Strength, St = Stamina, A = Action etc.) BE Tissue Changes Miscellaneous
 * Added 12 LS toughness throughout the skills
 * Added melee mitigation 1 to force melee defense III
 * Added ranged mitigation 1 to force ranged defense III
 * Added taunt to novice defender
 * Changed Avoid Incap cost to 1.5x force if called before it has worn off
 * Changed Force run can to a toggle
 * Increased Drain force to drain 150
 * Increased force armor effectiveness to match new Defender toughness (41% and 57% damage reduction for 1 and 2 respectively)
 * Redued Force cost for Force Armor by 50%
 * Changed Force Shield to cost the same force as Force Armor
 * Changed Force weaken to a percentage modifier, weaken 1 reduces HAM by 10%, weaken 2 reduces HAM by 20%.(PW)
 * Force throw hits Health/Action, now does LS damage.
 * Force Lightning does electricity damage, more damage, higher force cost and slower attack speed.
 * Changed Mind blast 1 and 2 to target the mind pool and do Blast damage.
 * Increased Force choke damage
 * Mind blast states now last 20s, up from 10s
 * Lower force cost on all Force Powers attacks.
 * Reduced cooldown on force knockdown 1, 2, and 3, and raised effectiveness
 * Reduced the cooldown and force cost of force intimidate 1 and 2
 * Saber block
 * PvP 70% max, -20% stunned, -10% blinded
 * PvE 85% max, -10% stunned, -5% blinded
 * Reduced force cost for attacks 10%
 * Shortened the time it takes for the Old Man and Sith to show up
 * Shortened village phases to 1 week
 * Shortened the village missions for Dageerin to 1 hour intervals for stage 2 and 3
 * Reduced the amount of people required to heal in the village Phase 4, from 50/100 to 5/10
 * Improve health regen after channel force (twice as fast).
 * Added Jedi Crafting tapes
 * Changed Holocron use cooldown to 3h
 * Added quest to drop Force Sensitive skills
 * Improved chance of finding Sintari Prowlers
 * Added 5 toughness to master pikeman (Pike)
 * Changed Posture Down from Hit 3 to Stun 2 (Pike)
 * Changed Durindfire to use OQ/DR for effectiveness, so the stat can be calculated correctly (Chef)
 * Pistoleer:
 * Disarmingshot1: 30% Intimidate chance 15s duration.
 * Disarmingshot1: 50% Intimidate chance 30s duration, single target.
 * Stoppingshot: 100% chance to stun (before resists) with 45s duration.
 * DoubleTap: H/A damage.
 * Carbineer:
 * wildShot1: 30% chance to intimidate for 20s single target 64m
 * wildShot2: 30% chance to intimidate for 20s in a 30 degree 24m cone
 * Increased buff duration for Entertainer District cities to 3 hours (Entertainer)
 * Increased music xp when crafting instruments (Entertainer)
 * Increase performance range from 10m to 15m (Entertainer)
 * Reduced Flourish action cost (Entertainer)
 * Increased survey tool range for maxed surveyors (Artisan)
 * Added new skill of rapid fire and other fixes (Commando)
 * Increased damage of Leg Shot 3. It is currently the same damage as Leg Shot 2. From 2x to 3.5x (split the difference of rifles and pistols) (Carbineer)
 * Improved amount of eggs found, scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
 * Improved chance find eggs in a lair (Scout/Ranger)
 * Improved Make milking scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
 * Improved Minimum Creature Harvesting amount set to 10 Units in caves (Scout/Ranger)
 * Added BF healing to ranger camps (Ranger)
 * Action Buffs take same resources as the rest (Doctor)
 * Reduce skill point cost of Novice Artisan to 5
 * Reduced skill point cost of Novice Entertainer to 0
 * Reduced skill point cost of each Entertainer tier from 2, 3, 4, 5 to 1, 2, 3, 4
 * Reduced skill point cost of Novice Scout to 5
 * Reduced skill point cost of Trapping and Survival trees from 2, 3, 4, 5 to 1, 2, 3, 4
 * Removed skill point requirement for Merchant
 * Removed xp requirement for Politician
 * Added names to AAs/CAs so they show the skill. Double skill tapes have been removed
 * Removed useless Skill Enhancing Attachments
 * Added Flamethrower Accuracy AA
 * Added Flamethrower Speed AA
 * Added Heavy Acid Rifle Accuracy AA
 * Added Heavy Acid Rifle Speed AA
 * Added Medicine use tapes
 * Added Combat medicine effectiveness tapes
 * Added a small chance for crystals to DWB mobs
 * Added loot tables to the SBDs in DWB.
 * Added razor knuckler schematic to DWB mob loot tables.
 * Changed Lantern Birds of Endor to drop avian meat
 * Changed loot tables for Acklay
 * Increased loot chance on Acklay.
 * Increased loot chance on DWB mobs.
 * Increased loot chance on Fire Spider.
 * Increased loot chance on Giant Wampa.
 * Increased loot chance on Janta Blood.
 * Increased loot chance on Kryat Pearls.
 * Increased loot chance on Sith Spirits.
 * Adjusted Axkva Min, she should no longer be able to 1-shot
 * Added craftable rings with stats based on looted components
 * Added Hoth Items
 * Added custom painting for May the 4th
 * Added Cybernetics schematics
 * Added Dark Jedi Furniture schematics
 * Added Data Disk and Jellyfish Holograms
 * Added lootable NS and SMC clothes to NS and SMC respectively
 * Added new melee weapon components and schematics
 * Added new vehicle schematic
 * Added Xeno Furniture schematics
 * Changed Mawgax to carnivore meat instead of domesticated meat
 * Reduced Mawgax youth meat drop
 * Slight increase to drop chance on Giant Dune Kimogilas
 * Increased chance overall for Giant Dune Kimogila scales
 * Added AT-XT for Rebels with custom texture
 * Added Rebel Command BARC schematic to the Rebel recruiter
 * Added Rebel Marine armor schematics with composite stats to the Rebel recruiter
 * Added Imperial Command BARC schematic to the Imperial recruiter
 * Added Stormtrooper armor schematics with composite stats to the Imperial recruiter
 * Reduced Crafting Tool Timer to 1 second
 * Reduced Factory Times to 5 seconds per item
 * Increased Factory Crate size to 1k
 * Increased resource containers size to 1m
 * Added post-craft color change to all clothing and armor
 * Improve chance of 4 sockets for Maxed Tailor and Armorsmith
 * Increased Auction credit listing from 20k to 30k credits, Raise max number of items from 25 to 30, Lower cost for Bazaar from 20 to 10
 * Increased Vendor listing time from 30 to 90 days
 * Removed species restrictions on clothing and armor
 * Increased BER on Harvesters
 * Added automated resource upload to GH every 2 hours
 * Changed Missions so they are named with CL and target
 * Changed group payouts so all members in range get the full payout
 * Changed Nym's Slugthrower to kinetic damage
 * Changed Tusken Rifle to kinetic damage
 * Changed the number of normal missions at one time to 4. Bounty hunters missions is still only 1
 * Removed fill on death so you can rebuff your food and drink
 * Commando: Armor and Weapon Smith Assembly +10, Experimentation +5 and Repair +5
 * Jedi Meditation: Light Sabre Assembly +10, and Experimentation +5
 * Sith Meditation: Light Sabre Assembly +10, and Experimentation +5
 * VIP bunker: Tailor Assembly +10, Experimentation +5 and Repair +5
 * Diner: Chef Assembly +10, Experimentation +5 and Repair +5
 * Sandcrawler: Droid Engineer and Structure Assembly +10, Experimentation +5
 * Tree House: Bio-Engineer Assembly +10, Experimentation +5
 * Vehicle Garage: Artisan Assembly +10, Experimentation +5
 * Player Hospital: Med Assembly +10, Experimentation+5, Med buff 115
 * Relaxation House: Salon
 * Sweetblossum - H:750, S:450, C:450, D:200
 * Yarrock - M:300, F:300, W:300, D:1200
 * Pyrepenol - A:750, St:450, Q:450, D:300
 * Sedative h4B - H:1250, A:1250, M:1250 D:180
 * Zyopolene Droid - W:1250, D:180
 * Crash and Burn - A:300, St:300, Q:300, D:1200
 * Gunjack - H:300, S:300, C:300, D:1200
 * Thrusterhead - M:750, F:450, W:450, D:300
 * Booster Blue - H:200, S:200, C:200, A:200, St:200, Q:200, D:600
 * Confidence Cloth: block/dodge
 * Fear Release: warcry/intimidate
 * Toughened Fibers: stun/ranged
 * Tensile Resistance: stun/melee
 * Passive reflex: healing range/
 * Visual Camouflage: take cover/
 * Bio Nanobots:Droid find speed/droid find chance
 * Scent neutralization: camouflage/mask scent
 * Constrictor Cloth: dizzy/
 * Coagulant Agents: bleeding defense/
 * Passive Tranquilizers: harvesting/camps
 * Active Tranquilizers: tame on aggro/ tame aggro
 * Passive Biosensors: medical use/ healing wound speed
 * Active Biosensors: injury treatment/wound treatment
 * Myoflex Cloth Treatment: heal dance bf/heal music bf
 * Enhanced Myoflex Treatment: heal dance wounds/heal music wounds
 * Increased the range of the /board command for shuttles
 * Increased Shuttle Ticket purchase range from 8m->20m
 * Added the ability to fly from any NPC shuttle or starport to any NPC shuttle or starport regardless of planet
 * Added Broadcast announcement when a new character is created in the Galaxy
 * Added Pitch, Roll and Yaw commands.
 * Changed /paymaintenance command subtracts from cash or bank (if cash is empty)
 * Added Galaxy group invite
 * Increased Group size to 50
 * Removed the range limitation of /makeleader command
 * Changed vehicle deeds to look like the bike in inventory, examination and housing
 * Fixed most belts to not hoola hoop when wearing them
 * Increased number of stored items in a house to cost in lots * 200 (a house worth 2 lots will hold 400 items)
 * Reduced decay on Bikes
 * Reduced garden costs by 10%
 * Reduced City population requirements to 2, 4, 6, 8, and 10
 * Reduced pet and droid summons to 5 seconds
 * Reduced Vehicle call time to 5s, 15s with TEF
 * Increased default number of stored pets to 5, faction pets to 5, vehicles to 5
 * Added Buff Removal Terminals in Theed Medical Center
 * Added new vet rewards up to 360 days
 * Added SEA Removal Tool Vendor to Geo caves
 * Increased Twi'leks secondary action stats limits