Jedi
Defender
- Added 12 LS toughness throughout the skills
- Added melee mitigation 1 to force melee defense III
- Added ranged mitigation 1 to force ranged defense III
- Added taunt to novice defender
- Changed Avoid Incap cost to 1.5x force if called before it has worn off
Enhancer
- Changed Force run can to a toggle
- Increased Drain force to drain 150
- Increased force armor effectiveness to match new Defender toughness (41% and 57% damage reduction for 1 and 2 respectively)
- Redued Force cost for Force Armor by 50%
- Changed Force Shield to cost the same force as Force Armor
Powers
- Changed Force weaken to a percentage modifier, weaken 1 reduces HAM by 10%, weaken 2 reduces HAM by 20%.(PW)
- Force throw hits Health/Action, now does LS damage.
- Force Lightning does electricity damage, more damage, higher force cost and slower attack speed.
- Changed Mind blast 1 and 2 to target the mind pool and do Blast damage.
- Increased Force choke damage
- Mind blast states now last 20s, up from 10s
- Lower force cost on all Force Powers attacks.
- Reduced cooldown on force knockdown 1, 2, and 3, and raised effectiveness
- Reduced the cooldown and force cost of force intimidate 1 and 2
Lightsaber
- Saber block
- PvP 70% max, -20% stunned, -10% blinded
- PvE 85% max, -10% stunned, -5% blinded
- Reduced force cost for attacks 10%
Village
- Shortened the time it takes for the Old Man and Sith to show up
- Shortened village phases to 1 week
- Shortened the village missions for Dageerin to 1 hour intervals for stage 2 and 3
- Reduced the amount of people required to heal in the village Phase 4, from 50/100 to 5/10
Other
- Improve health regen after channel force (twice as fast).
- Added Jedi Crafting tapes
- Changed Holocron use cooldown to 3h
- Added quest to drop Force Sensitive skills
- Improved chance of finding Sintari Prowlers
Other Profs
- Added 5 toughness to master pikeman (Pike)
- Changed Posture Down from Hit 3 to Stun 2 (Pike)
- Changed Durindfire to use OQ/DR for effectiveness, so the stat can be calculated correctly (Chef)
- Pistoleer:
- Disarmingshot1: 30% Intimidate chance 15s duration.
- Disarmingshot1: 50% Intimidate chance 30s duration, single target.
- Stoppingshot: 100% chance to stun (before resists) with 45s duration.
- DoubleTap: H/A damage.
- Carbineer:
- wildShot1: 30% chance to intimidate for 20s single target 64m
- wildShot2: 30% chance to intimidate for 20s in a 30 degree 24m cone
- Increased buff duration for Entertainer District cities to 3 hours (Entertainer)
- Increased music xp when crafting instruments (Entertainer)
- Increase performance range from 10m to 15m (Entertainer)
- Reduced Flourish action cost (Entertainer)
- Increased survey tool range for maxed surveyors (Artisan)
- Added new skill of rapid fire and other fixes (Commando)
- Increased damage of Leg Shot 3. It is currently the same damage as Leg Shot 2. From 2x to 3.5x (split the difference of rifles and pistols) (Carbineer)
- Improved amount of eggs found, scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
- Improved chance find eggs in a lair (Scout/Ranger)
- Improved Make milking scale with scout/ranger - master ranger gets about 3x (Scout/Ranger)
- Improved Minimum Creature Harvesting amount set to 10 Units in caves (Scout/Ranger)
- Added BF healing to ranger camps (Ranger)
- Action Buffs take same resources as the rest (Doctor)
Skill Point Changes
- Reduce skill point cost of Novice Artisan to 5
- Reduced skill point cost of Novice Entertainer to 0
- Reduced skill point cost of each Entertainer tier from 2, 3, 4, 5 to 1, 2, 3, 4
- Reduced skill point cost of Novice Scout to 5
- Reduced skill point cost of Trapping and Survival trees from 2, 3, 4, 5 to 1, 2, 3, 4
- Removed skill point requirement for Merchant
- Removed xp requirement for Politician
AA/CA changes
- Added names to AAs/CAs so they show the skill. Double skill tapes have been removed
- Removed useless Skill Enhancing Attachments
- Added Flamethrower Accuracy AA
- Added Flamethrower Speed AA
- Added Heavy Acid Rifle Accuracy AA
- Added Heavy Acid Rifle Speed AA
- Added Medicine use tapes
- Added Combat medicine effectiveness tapes
Loot
- Added a small chance for crystals to DWB mobs
- Added loot tables to the SBDs in DWB.
- Added razor knuckler schematic to DWB mob loot tables.
- Changed Lantern Birds of Endor to drop avian meat
- Changed loot tables for Acklay
- Increased loot chance on Acklay.
- Increased loot chance on DWB mobs.
- Increased loot chance on Fire Spider.
- Increased loot chance on Giant Wampa.
- Increased loot chance on Janta Blood.
- Increased loot chance on Kryat Pearls.
- Increased loot chance on Sith Spirits.
- Adjusted Axkva Min, she should no longer be able to 1-shot
- Added craftable rings with stats based on looted components
- Added Hoth Items
- Added custom painting for May the 4th
- Added Cybernetics schematics
- Added Dark Jedi Furniture schematics
- Added Data Disk and Jellyfish Holograms
- Added lootable NS and SMC clothes to NS and SMC respectively
- Added new melee weapon components and schematics
- Added new vehicle schematic
- Added Xeno Furniture schematics
- Changed Mawgax to carnivore meat instead of domesticated meat
- Reduced Mawgax youth meat drop
- Slight increase to drop chance on Giant Dune Kimogilas
- Increased chance overall for Giant Dune Kimogila scales
GCW
- Added AT-XT for Rebels with custom texture
- Added Rebel Command BARC schematic to the Rebel recruiter
- Added Rebel Marine armor schematics with composite stats to the Rebel recruiter
- Added Imperial Command BARC schematic to the Imperial recruiter
- Added Stormtrooper armor schematics with composite stats to the Imperial recruiter
Crafting
- Reduced Crafting Tool Timer to 1 second
- Reduced Factory Times to 5 seconds per item
- Increased Factory Crate size to 1k
- Increased resource containers size to 1m
- Added post-craft color change to all clothing and armor
- Improve chance of 4 sockets for Maxed Tailor and Armorsmith
- Increased Auction credit listing from 20k to 30k credits, Raise max number of items from 25 to 30, Lower cost for Bazaar from 20 to 10
- Increased Vendor listing time from 30 to 90 days
- Removed species restrictions on clothing and armor
- Increased BER on Harvesters
- Added automated resource upload to GH every 2 hours
Combat
- Changed Missions so they are named with CL and target
- Changed group payouts so all members in range get the full payout
- Changed Nym's Slugthrower to kinetic damage
- Changed Tusken Rifle to kinetic damage
- Changed the number of normal missions at one time to 4. Bounty hunters missions is still only 1
- Removed fill on death so you can rebuff your food and drink
NGE Housing Bonuses
- Commando: Armor and Weapon Smith Assembly +10, Experimentation +5 and Repair +5
- Jedi Meditation: Light Sabre Assembly +10, and Experimentation +5
- Sith Meditation: Light Sabre Assembly +10, and Experimentation +5
- VIP bunker: Tailor Assembly +10, Experimentation +5 and Repair +5
- Diner: Chef Assembly +10, Experimentation +5 and Repair +5
- Sandcrawler: Droid Engineer and Structure Assembly +10, Experimentation +5
- Tree House: Bio-Engineer Assembly +10, Experimentation +5
- Vehicle Garage: Artisan Assembly +10, Experimentation +5
- Player Hospital: Med Assembly +10, Experimentation+5, Med buff 115
- Relaxation House: Salon
Spice Changes (D = Duration, H = Health S = Strength, St = Stamina, A = Action etc.)
- Sweetblossum - H:750, S:450, C:450, D:200
- Yarrock - M:300, F:300, W:300, D:1200
- Pyrepenol - A:750, St:450, Q:450, D:300
- Sedative h4B - H:1250, A:1250, M:1250 D:180
- Zyopolene Droid - W:1250, D:180
- Crash and Burn - A:300, St:300, Q:300, D:1200
- Gunjack - H:300, S:300, C:300, D:1200
- Thrusterhead - M:750, F:450, W:450, D:300
- Booster Blue - H:200, S:200, C:200, A:200, St:200, Q:200, D:600
BE Tissue Changes
- Confidence Cloth: block/dodge
- Fear Release: warcry/intimidate
- Toughened Fibers: stun/ranged
- Tensile Resistance: stun/melee
- Passive reflex: healing range/
- Visual Camouflage: take cover/
- Bio Nanobots:Droid find speed/droid find chance
- Scent neutralization: camouflage/mask scent
- Constrictor Cloth: dizzy/
- Coagulant Agents: bleeding defense/
- Passive Tranquilizers: harvesting/camps
- Active Tranquilizers: tame on aggro/ tame aggro
- Passive Biosensors: medical use/ healing wound speed
- Active Biosensors: injury treatment/wound treatment
- Myoflex Cloth Treatment: heal dance bf/heal music bf
- Enhanced Myoflex Treatment: heal dance wounds/heal music wounds
Miscellaneous
- Increased the range of the /board command for shuttles
- Increased Shuttle Ticket purchase range from 8m->20m
- Added the ability to fly from any NPC shuttle or starport to any NPC shuttle or starport regardless of planet
- Added Broadcast announcement when a new character is created in the Galaxy
- Added Pitch, Roll and Yaw commands.
- Changed /paymaintenance command subtracts from cash or bank (if cash is empty)
- Added Galaxy group invite
- Increased Group size to 50
- Removed the range limitation of /makeleader command
- Changed vehicle deeds to look like the bike in inventory, examination and housing
- Fixed most belts to not hoola hoop when wearing them
- Increased number of stored items in a house to cost in lots * 200 (a house worth 2 lots will hold 400 items)
- Reduced decay on Bikes
- Reduced garden costs by 10%
- Reduced City population requirements to 2, 4, 6, 8, and 10
- Reduced pet and droid summons to 5 seconds
- Reduced Vehicle call time to 5s, 15s with TEF
- Increased default number of stored pets to 5, faction pets to 5, vehicles to 5
- Added Buff Removal Terminals in Theed Medical Center
- Added new vet rewards up to 360 days
- Added SEA Removal Tool Vendor to Geo caves
- Increased Twi'leks secondary action stats limits